With higher values, you get new villagers quicker.
Happiness represents one way to gauge how well your clan is doing. The raven clan, who focus more on raiding, exploration and obtaining gold, has research that increases your military units’ power based on your supply of gold and your clan’s happiness based on how many areas you’ve explored.
#NORTHGARD VICTORY CONDITIONS UPGRADE#
The wolf clan plays to their strengths, having an upgrade to further increase your military units’ power and greatly decrease the amount of food required to sustain them. Some of these are available to all, while others are clan specific. Furthermore, every clan has improvements that can be bought with lore (basically a research tree). Thus, what comes off as a difference in nuance does end up influencing the way you organize and build stuff. The core gameplay remains the same, however, you do need to alter your approach depending on which clan you play. There are currently four clans in the game, with a fifth being expected sometime in the future. The wolf clan has a military edge over the other factions, while the goat clan is more efficient at producing food (although, this does come at the cost of some buildings requiring extra gold to be built). While one game is enough to get a grasp of how most buildings work, every faction has its own strengths and weaknesses. There are no real intermediaries to manage at this point in time. Fishermen fish, woodcutters chop down wood, healers heal and brewmasters keep your people happy. The production chains themselves are fairly straightforward. The Food Silo is the only construction that increases other buildings’ output (food generation buildings, that is), however, you may want to plan out where you’re placing your military buildings in order to be able to quickly move soldiers to potential threat locations. There’s certainly a bit of planning required, despite the synergy between buildings being relatively minimal. This stands out and can badly impact your clan when more units are wounded, as healers can target villagers that are at the center of your village instead of those in areas which are close to enemies.Įvery area has a cap as to how many buildings it supports which can be raised by 1, via an upgrade that costs gold. On the other hand, healers cannot be assigned a specific target to heal, doing so at their own whim. Military units can be ordered individually, which definitely comes in handy. Every individual can be selected, assigned to control groups and moved around. City builders don’t always allow you to control your villagers, but Northgard differs in this respect, for the most part. Once assigned, they go on about their work. Your settlers start off as villagers and get assigned roles once you send them to a building. In order to expand your base to new territories, you first need to explore them with a Scout, then colonize them (using food, gold or special units, depending on which faction you’re playing), after which structures can be placed there. Some territories have certain types of resources, while others may contain foes which include Draugr, Wolves and Valkyries, the latter of which regularly guard special victory conditions. They are required if you plan on doing anything as maps are sectioned into territories.
From your humble beginnings in randomized starting locations, you’ll set off to having a basic chain of production and, most importantly for the early game, Scouts. Northgard puts you at the helm of a merry band of Vikings who’ve stumbled over a new continent and are bent on colonizing it.